By Jason Z. Published 15 Jun 2018 1420Z Edited 19 Jul 2018 1154Z
We here at CLEFSDevelopment are excited to announce our latest feature in development for CLE. Instead of the old windows glazed with light, we have chosen to design the interior to produce a parallax effect and increase our scenery detail. Gate numbers and signage along with airport seats will give the airport scenery a better feel of realism along with reflective windows.
Here are just a few progress shots from our alpha testing. This version will be ready for beta testing in about a month or so. In addition, ground polys have been added to simulate ground lighting at night.
If you have images of the interior of Cleveland Hopkins, feel free to email them to [email protected] so that we can bring you a more realistic terminal and scenery.
In addition to interiors of buildings, be prepared for ground polys on pad 3, the new TRACON building, updated parking assignments, an updated look for taxiway C, improved Upper Drive, along with fixes for previous bugs. Some possible features that also may be included are installers and a user manual.