Our work with CLE has helped us develop better standards by which we can design scenery. KCVG will be one of the first airports to be designed using skills adopted from an experimental CLE and its applications. Therefore, we expect the CVG scenery to be much "cleaner." By this we mean that the scenery will include less textures without hurting detail. Additionally, all textures will be up to par and relatively detailed compared to some of our earlier work. Additionally, no airport would be complete without an interior for the terminal. The first terminal to be modelled interiorly will be concourse A. Additionally, we plan to attach static jetways that are more accurate and realistic than those used in our CLE scenery. There is much that we have to do yet there is also a certain amount of excitement for our expected results.